POV-Ray : Newsgroups : povray.unofficial.patches : Bump_maps + Mesh + MegaPov? : Re: Bump_maps + Mesh + MegaPov? Server Time
1 Sep 2024 18:18:23 EDT (-0400)
  Re: Bump_maps + Mesh + MegaPov?  
From: GrimDude
Date: 15 Jan 2001 21:20:42
Message: <3a63affa@news.povray.org>
Thank you, Gilles!

...click...click...whirrr... (got me thinking)

Grim

"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3A62BF23.65F74535@inapg.inra.fr...
> GrimDude wrote:
>
> > I haven't had any trouble stacking pigments, but everytime I stack
normals I
> > get problems. Is there a trick to applying more then a single bump_map
to a
> > single surface?
>
> You can trying averaging normals.
> normal{
>     average
>     normal_map{
>         [1 bump_map1] // the number is the weight of the map
>         [1 bump_map2]
>     }
> }
> In fact, the doc says that "average was originally designed to be used in
a
> normal statement with a normal_map as a method of specifying more than one
> normal pattern on the same surface", so this may be the most efficient way
to do
> it.
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
> Pov-ray gallery
>
>


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